P+ - Game & Watch - Subaction - AttackLw3

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Stats

IASA: 26
Hitboxes active: 6-13
Hitbox set 0 hits: 6
Subaction Index: 0x55

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:6-13

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 10 34 127 85 Normal Kick 6 6
0 1 10 34 127 85 Normal Kick 6 6
0 2 10 80 60 361 Normal Kick 6 6
0 3 10 80 60 361 Normal Kick 6 6

Scripts

Main

  1. if (not(ArticleExists value(6)))
    1. IntVariableSet { variable: LongtermAccessInt (0x45), value: 1 }
    2. GenerateArticle { article_id: 6, subaction_only: true }
  2. AsyncWait(5.0)
  3. CreateHitBox(HitBoxArguments { bone_index: 59, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 85, wdsk: 0, kbg: 127, shield_damage: 0, bkb: 34, size: 3.25, x_offset: 0.0, y_offset: 0.0, z_offset: -3.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 59, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 85, wdsk: 0, kbg: 127, shield_damage: 0, bkb: 34, size: 3.25, x_offset: 0.0, y_offset: 0.0, z_offset: 3.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 59, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 80, size: 3.25, x_offset: 0.0, y_offset: 0.0, z_offset: -3.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 59, hitbox_id: 3, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 80, size: 3.25, x_offset: 0.0, y_offset: 0.0, z_offset: 3.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
  7. AsyncWait(13.0)
  8. DeleteAllHitBoxes
  9. AsyncWait(25.0)
  10. AllowInterrupts

GFX

  1. AsyncWait(6.0)
  2. GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -4.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

SFX

  1. AsyncWait(5.0)
  2. SoundEffect1(4488)
  3. SyncWait(3.0)
  4. SoundEffectStop(4488)
  5. SyncWait(2.0)
  6. SoundEffect1(4487)
  7. SyncWait(3.0)
  8. SoundEffectStop(4487)

Other

  1. ItemVisibility(false)
  2. SlopeContourStand { leg_bone_parent: 1 }
  3. AsyncWait(5.0)
  4. Rumble { unk1: 13, unk2: 0 }